What's New
Latest updates & features
September 2026

School supporters
Every banner flown is now counted on the new Schools leaderboard. Inarizaki and Fukurōdani are tied for first. Your school needs you: sign up with your email and fly its banner to help your team climb. Every fan counts once, so every new supporter moves the board.
- 1st75 supportersInarizakiWe Don't Need Memories
- 1st75 supportersFukurōdaniOne Ball, Heart, and Soul
- 3rd64 supportersNekomaConnect
- 4th61 supportersKarasunoFly
- 5th44 supportersKamomedaiHabit is Second Nature
As of 30 September 2026
The daily "Which team is the best?" vote has been retired. School banners replace it: every registered player flies one banner, so each fan counts once and the Schools leaderboard is the real count.
Taketora Yamamoto was born on February 22, 1995, not 1996. S/o to Ryan for spotting it.

Augments now go on top of the stat cap instead of being cut back by it, so Quick Setter finally helps setters who already set well. Check out the changelog inside Deck Builder for the details. S/o to King Kotaro for their thoughts and refinement suggestions.

Coaches have come to Dream Team as well. Each day you are dealt three coaches from the series, and picking one is the first step of building your team. Each coach brings his school's style to your seven.
Seventeen more synergies, which takes Rumble and Dream Team to 54. Old teammates, rival captains, first years and a few rivalries that turned into respect. Check the list below to see who pairs with who.
A round of small polish across Dream Team's screens, so everything reads a little cleaner.

Before the player draft, every school now picks a head coach. There are 16 coaches from the series for 12 schools, taken in reverse order, so the school that picks last in the first round of players gets first choice of coach. Each coach brings his school's style to your team:
Deck Builder has a new look, with the rally played out on a court, checks you can watch at your own speed, and packs that open on one screen. King of the Court is tougher the further you go, and there are new features and balance changes on top. Check out the changelog inside Deck Builder to see everything that changed.

From 1 November, only players with an account will appear on the leaderboards, so every name on the board belongs to a real, protected account. A big reason is restores: I regularly hear from players who lost their progress after clearing their browser or changing phones, and without an account there is nothing that proves a guest profile is theirs, so I usually cannot bring it back.
Picking a nickname no longer puts a guest on the leaderboard, so the name box is gone. Tap Create account instead: once your email is verified you land straight back where you were, already signed in.
Sign up with your email from the browser you usually play on and your Rally Points, streaks and history come with you straight away. Guest progress that is never claimed will be cleared some time after 1 November.
Username and PIN accounts count as guests from 1 November, the same day PIN sign in is retired. Open Settings and add your email to keep your username and everything you have earned. You will need your PIN once to prove the account is yours.

Deck Builder has had a round of updates. Check out the changelog inside Deck Builder to see everything that changed.

Another batch, and that takes Rumble and Dream Team to 37. Most of these are rivalries rather than partners: the crow and the cat, the two who met at the Spring High final, the setter who owes Hinata a toss one day. Training Arc Begins needs all three of the Tokyo camp, so it joins the handful that ask for more than a pair. Tsubakihara and Mujinazaka get one each as well.

Rumble and Dream Team go from 10 synergies to 27. Here are all the new ones. Karasuno's bench players is the first that needs four players on your seven, and a few pair up players from two different schools. Please give all these synergies love.
Cool Headed Foxes, Training Buddies, Spear and Shield and Guardian and Ace were all suggested by Toasty, and all four are in the game now. If there is a duo you think is missing, send it my way and it might end up here too.

I post lots of fun Haikyuu!! content there. Please support me with a follow as I try to grow this community. You might see your account pop up sometimes in the content! I will be making some rumble content soon.
Some players are better together. Draft every member of one onto your seven and they get a bonus. Rumble and Dream Team now show which ones you hold while you draft. I hope to see some synergies in the leaderboard!
Every finished match now has Passing, Middles and Setter tables. Here is Karasuno's passing and setting from one match against Seijoh.
A blocker can now get a hand on a swing without stuffing it. The ball is slowed down for the defence behind him, so it is easier to dig and turn into a counter attack. When it happens on the court, the blocker calls out One touch. In this rally Tsukishima gets a hand on Seijoh's swing and calls it, then Karasuno digs it up and scores. A good middle is worth a lot more than the blocks he gets credited with now.

Refined gamemode preview mode tiles for Guess the character section
This one has been driving me mad. After you finished a mode, View Leaderboard dumped you on the global board, and you had to go looking for the board of the mode you just played. It now opens that mode's daily board.

Rumble and Dream Team matches now play out on a court by default. You can see who is at the net, who the setter is calling and where the ball lands. Plays and Feed are still one tap away.
Manage your team before and between matches: set your starting six and pick the play your setter runs, from Balanced to Feed the ace, Two pronged or Quick tempo.
Place picks in as many cells as you like, then lock them in together. Nothing is checked until you do. You get three lock ins a grid.
In Rumble and Dream Team you draft any three spikers, and you choose who plays opposite. I did this so teams come out more unique.
Dream Team and Rumble matches used to skip straight to the result if Reduce Motion was on. They now play point by point for everyone. S/o to Adrian C. for letting me know.
The Dream Team run has been redone to match Rumble, with a progress bar up top so you always know where you are in the run.

Six players sit on a wheel, five of them share something and the sixth does not. Call the odd one out. For example, five from Karasuno High and one from Nekoma High makes Kenma the answer. Nine rounds a day that get harder as you go: school first, then position, year and height, then the six profile stats. A wrong call only costs that round, so you are scored out of nine.

Every day one mode is worth twice the Rally Points, and it moves to a different mode the next day. The play page marks today's mode with a gold 2x on its card, and that mode's points table shows the doubled numbers before you start.

One player is hidden each day. Every guess comes back with a match percent built off their official profile: the six stats, team, position, height, school year and number. Guesses are unlimited, hints unlock at 8, 12 and 16, and fewer guesses earn more Rally Points.
Both screens now sit in the same dark panel every other mode uses, with a heading above the board and a short how to play that folds away by itself once you have finished a day. The playable tutorial is one tap inside it. The guess tiles have rounded corners, the column header is flat rather than frosted, and on a phone the table scrolls sideways with a fade on the right edge so you can see there is more of it. Hard Mode has the same look, with the three hidden columns called out under the heading.

Watching a match used to mean reading it, a line of text for every point going by one after the other. There is now a Plays view that shows the rally itself: the players who touched the ball laid out in order, a card each for the dig, the set and the spike, with a line underneath naming who did what. Both rosters sit either side with the server marked, and the box score below fills in as the points land. The line by line feed is still there on the Feed button, and whichever view you pick is remembered for your next match.
You play each of the other two schools in your group twice now, so four matches over six rounds instead of two. One bad set no longer ends your run: you can drop a match, win the other three and still go through. Four group winners and the two best runners up make the rumble, same as before.
The site was set in a hairline weight that looked faint on a big screen, and the small grey captions, table headers and footer lines were close to invisible on the dark panels. Everything is a proper weight and a readable grey now, and text steps up a size on wider screens. The play hub's section headings are drawn properly again as well.
Two crossword clues called Atsumu Miya Inarizaki's number 10. He wears number 7, and the clues say so now.

Time Attack was asking which team Eikichi Chigaya plays for and marking Tokonami High as the answer. He plays for Shinzen High. Fixed now. S/o to Ryan for reporting it.

Kazuma Numai was listed as an opposite hitter everywhere he appears. He is now updated to be an outside hitter. S/o JC for pointing this one out!
August 2026

Fixed it now. S/o Ryan and Ace for reaching out about this!
A wrong answer used to cost you that cell and nothing else, so there was no reason not to guess at all nine. You get three wrong answers a grid now, shown as three volleyballs over the board, and the third one ends your run with every cell still open finishing unsolved. Going for the rare answer is a real risk again.
Grid is one of my favourite modes as even after you finish a grid once the midnight reset occurs all previous grids are graded based on rarity and everyone is awarded points. So you aren't just trying to solve the grid but to also choose the most unique combination. Really tests my Haikyuu knowledge (it's also the mode where you can get the most rally points in).

Finishing a mode used to list every other mode at once, and the one it called Up next was the same one every time. It picks one now, and the pick moves with what you just played, with a streak that ends tonight always coming first.

Twelve schools, one draft board, one tournament. You pick a school, a lottery draws your seat in a seven round snake draft, and your seven come from whoever the other eleven leave behind. Then it is a group stage, a round robin where the top seed picks its semi final, and a knockout to the title. You can watch your own matches point by point and scout every school in the field before you play them.
Rumble and Dream Team draw their opponents from these schools, spread from Hokkaido down to Okinawa. Each one has its own colours, prefecture and motto, and Rumble puts twelve of them on the board every day. Here is the full field.

The Dream Team daily leaderboard shows every player's seven picks again as portraits in the Formation column, the way it did before the character art left in April. Tap a formation and it opens on a court with every name, position and school, so it reads on a phone too.
Dream Team used to drop you straight into the draft with nothing else on the page. There is a proper page in front of it now: today's best finishes with all seven of their picks, how the rest of the player base did with the same draw (who got picked most, how far everyone got), and your own last 30 days with the school that keeps knocking you out. The tournament itself has moved one step along, so a run in progress is still waiting for you where you left it.
The play page has a Dream Team section under the game modes, showing the three squads that went furthest today on their courts. It updates as the day goes, so early on it will be empty and by the evening it is the best seven anyone put together.

Kiryū has company. Nozomu Mami, Keisuke Unnan, Naoharu Ezota, Michiru Usuri, Subaru Hondo and Haruma Bishin join the game with their official stats, ahead of Where Monsters Go. Guess them in Characters, rank them in the Data tab and draft the Twin Towers in Dream Team.
Tap any player card on a team page and their profile opens: height, year and jersey, plus their birthday, favourite food and current concern. S/o to Ophelina for the suggestion.
The links at the bottom of the Grid, Lineup, Dream Team, popularity poll, streak and character share text were missing https or pointed at the home page, so they did not open in Discord and messaging apps. Every share now carries a full link to the mode it came from.
The teams you face in the Qualifiers and at Nationals are now 24 made up schools from across Japan, from Hokuto Academy in Hokkaido down to Nanpū High in Okinawa, instead of borrowing Karasuno, Nekoma and the rest, whose names never matched the players on the court. Your head to head record and your Rival start fresh against the new field.
The radar graph on the team card is gone. In its place each team's average Power, Jumping, Stamina, Game sense, Technique and Speed is ranked against all 19 schools, with a rank for average height beside it, so you can see at a glance where a school actually stands.
The Overall Rankings tab on Data is now a page of its own, with an address for every position: setters, outside hitters, opposites, middle blockers, liberos and a height list. The Data page is now just the teams.

Miss one day and your streaks no longer have to end. Every 7 days you play earns a streak freeze, you can hold two, and a freeze covers a single missed day by itself the next time you play. Your balance shows on the play page and your profile, and the post game screen tells you when one was used.
Losing a round of Hangman used to reset your Hangman streak to zero. It now counts as a played day, the same as Connections and Spike, so only a missed day can end it.
The profile page now shows your days played, total plays, modes played, best streak, how long you have been playing and the last 12 weeks of play, plus your tier progress. Guests see it too, with a reminder that those numbers live in this browser until you sign up.
Your own matches now play out one point at a time as a portrait play by play: each rally builds up touch by touch (serve, receive, set, spike, block) and the point lands on the scorer's portrait with how they won it. Sets run to 25 (15 in a decider) and win by two, so 26 to 24 and 27 to 25 can happen now. Set point, match point and deuce show on the board, the set logs stay under the result, and you can run it at 1x, 2x or 4x or skip to the end. Matches between other teams keep the quick reveal.
The school that knocks you out comes back as your Rival. It is tagged in the draw, the bracket and the match preview, the preview shows your record against every school you have faced, and beating your Rival reads Revenge on the result. This is kept in your browser.
A strip of your last 30 tournaments sits on the team builder, the result screen and the already played card: gold for a title, silver for a final, blue for Nationals, with your titles, finals and Nationals runs counted up.
If you finished today's tournament on another device, that screen now shows your 30 day record and the other modes still to play instead of just the placement.
The Qualifiers draw, the draw panel in the tournament and the Nationals screen now show every team set up on a court in their positions with bigger portraits, and scouting facts instead of a radar graph and a power number: where they rank in the field on their best and weakest stat, average height, how many players share a school, who they face first, how you met them in the Qualifiers, and your record against that school.
A pass over how teams are rated and how matches are decided. Blocking now counts in a team's strength, not only in the box score: a middle blocker is rated half on his wall (height, jumping and reading the hitter), so the smart blockers are worth picking. The draw seeds teams by the same strength that decides the matches, so the seed on the draw screen matches the bracket. The better team wins more often (a team 20% stronger now wins about four in five, it was seven in ten). Nationals fields are as strong as the Qualifiers instead of weaker, and no character plays for two schools in the same tournament any more. The elite cards in the team builder are the players who are elite at their position rather than the highest stat totals. The libero covers one middle blocker in the back row, not both, so stacking both middles in the back row no longer pays. Box scores leave a share of points as opponent errors, as real matches do.

The rankings on the Data page used to be a narrow strip of thin rows. They now spread across the page with bigger portraits, a coloured position pill, and on desktop every one of the six stats beside the total so you can see what makes up a score. Characters on the same total now share a rank, filters are chips instead of a dropdown, and the height list has a clear tallest first or shortest first switch.
One of Kenma's lines in Quotes had a typo: it read "tired" where it should have said "tried". Thanks to Ace and Anavi for spotting it.

Some of the day's ten matchups are now an exact tie, so every round has three answers: Higher, Lower or Even. The same ten rounds for everyone, the same score out of 10, just one more way to be wrong. Thanks to Tea and Reina for the idea.
The first team-scoped character quiz is here, and of course it is about our favourite crows.
Characters, Emoji, Jersey, Quotes, Current Concerns, Favourite Food, Birthday, Hangman, Connections, Spike, Higher or Lower, Haikyuu Grid, Draft Mode, Deck Builder and Dream Team all show character portraits.
Finishing the crossword was recorded all along, but the hub tile, your profile and the streak share text never saw it. They do now, and a finish that failed to send is retried on your next visit.
Higher or Lower, Crossword, Spike, Lineup, Haikyuu Grid and King of the Court appeared as raw keys or not at all, and nothing showed up before 10am Sydney time. The copied text now names every mode you played today, with your Higher or Lower score and crossword time.

Every row on the leaderboard now opens a card for that player, on the global board and on the daily boards alike. It flies their school banner across the top, then their name, picture and how long they have been here, their global rank, tier and Rally Points, a few headline numbers, and their streak in every mode they have played. Only what the boards already show, gathered in one place: no emails, nothing private.
The boards had filled up with rows all called Little Giant, the name every guest starts with, which made it hard to spot anyone. From today the global board and every daily board show only players who have picked a name. Nobody has been removed: flip "Show unnamed players" above any board to see everyone, and if you are still playing as Little Giant your results screen will offer a spot to pick a name and claim your place. Signed in players are unaffected, your account name already counts.
The home page used to be a wall of tiles and two big promo banners, and it told you nothing about how you were going. It now opens with a strip for today: how many modes you have played, how many streaks are still alive, your Rally Points and your tier, with your picture and school banner beside them. The newest mode gets a spotlight card at the top, and every tile carries your own state as well as the global count, so a mode you have already finished today shows a tick and a live streak shows its number. The grid squares up properly now too, four columns on desktop and two on a phone, with no half empty rows.

This one sat in the archives for a while and I went back and forth on whether to finish it, but I think the final result is pretty fun :"3 Two characters, one trait, ten rounds. Try one below. A miss costs the round, not the run, so everyone plays all ten and everyone gets the same matchups, which makes a score out of 10 worth comparing. Own streak, and Rally Points for how few you miss.
Finishing a daily puzzle now shows where you stand. The results screen has a new card with your global rank, your tier and your Rally Points total, plus a button straight to the leaderboard. It updates as soon as your points for the day are counted, so you can watch yourself climb without leaving the game.
Profile pictures on the global leaderboard were tiny on phones. They are now noticeably larger, so you can actually see who you are up against.
When the global leaderboard took over, the daily board for each gamemode was still there but you had to know the address to reach it. The leaderboard page now has two tabs: Global, which opens by default, and Daily, which is today's board for a single gamemode. So you can check the fastest Time Attack or the fewest guesses whenever you want. Those boards got a facelift on the way back: every row now shows the player's profile picture and the team they fly, with their streak where it has always been.

The top players were only weeks away from National Elite, and after that there was nowhere left to climb, so the ladder now goes higher. National Elite has moved up to 32,000 points, World Class sits above it at 50,000, and Monster Generation crowns the ladder at 80,000.
Until now the name you picked at sign up was stuck with you for good. Head to settings, open the account panel and hit change username. It updates everywhere your name shows, including the days you have already played, so your old name is gone once you save. You can change it once every 30 days. Email accounts only for now.
Picking Offence was handing out balanced players, Defence was handing out attackers and Balanced was handing out defenders, so the choice felt scrambled. It now works the way it reads. Offence gets you a heavy attacker, Defence gets you an elite receiver and Balanced gets you an all rounder with no weak stats. Your free Elite promo card follows your playstyle too, where before it was a random pull that ignored your pick entirely. The guaranteed Nationals card in your first pack was also being skipped around half the time. That is fixed, and your first pack still covers all five positions. S/o to Ace for reporting it.

The biggest update yet: accounts, profile pictures and one global leaderboard
Instead of a separate board for every gamemode, there is now one ranking at /leaderboard. Every puzzle you solve earns Rally Points, they all add into a single total, and that total is your rank across the whole site.
Once you are signed in with an email you can upload a picture and fly your favourite team beside your name. Both show up on your profile and on the global leaderboard.
Points are scored on how well you played, not just on finishing. Solving in one guess pays the most and it tapers down from there. Every mode has a Rally Points panel above the board that shows exactly what it pays before you start.
Your total decides your tier. Tiers sit on fixed point thresholds, so yours never drops because someone else had a good week, and you can filter the board to a single tier to see who you are actually racing. Here is the full ladder.
Every past solve across every mode was scored and banked, so you land on the board with your full history behind you instead of starting from zero.
The per gamemode leaderboards moved to /leaderboard/legacy if you want to look back at them.
If you play with a username and PIN, none of this leaves you behind. Your streaks, your history and your backfilled Rally Points are all attached to your account exactly as they were.
Open Settings and add your email. You keep your username and everything you have earned, and you will need your PIN once to prove the account is yours. Do it while you still remember that PIN, because PIN sign in is being retired later this year.
The streaks page has moved to /profile, which holds your streaks, your name, your picture and your team in one place. Old /streaks links redirect there, so nothing is lost.


